---
title: 'astcenc 3.1: high performance texture compression'
url: 'https://vulkan.org/blog/astcenc-3-1-high-performance-texture-compression'
markdown: 'https://vulkan.org/blog/astcenc-3-1-high-performance-texture-compression.md'
date: '2021-08-10'
---

#  astcenc 3.1: high performance texture compression 

  August 10th at 3:10pm

 Fast compressors significantly improve developer efficiency and reduce iteration time, so it is no surprise that slow ASTC compression has been a major bugbear of developers for some time. The main goal of our work on the compressor has been to make the codec as fast as we could. 

 [ Read More  ](https://community.arm.com/developer/tools-software/graphics/b/blog/posts/astcenc-31-high-performance-astc-texture-compressor)

---

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