---
title: 'Vulkan Bits and Pieces: Synchronization in a Frame'
url: 'https://vulkan.org/blog/vulkan-bits-and-pieces-synchronization-in-a-frame'
markdown: 'https://vulkan.org/blog/vulkan-bits-and-pieces-synchronization-in-a-frame.md'
date: '2017-05-17'
taxonomy:
  tag:
    - Tutorial
    - Synchronization
---

#  Vulkan Bits and Pieces: Synchronization in a Frame 

  May 17th at 4:37pm

 As GPU works asynchronously to the CPU, so you must explicitly synchronize all these things. In this post I present structure of the rendering frame, with all necessary synchronization 

 [ Read More  ](https://www.asawicki.info/news_1647_vulkan_bits_and_pieces_synchronization_in_a_frame.html)

---

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