---
title: 'Vulkanised 2026'
url: 'https://vulkan.org/events/vulkanised-2026'
markdown: 'https://vulkan.org/events/vulkanised-2026.md'
date: '2026-07-15'
description: 'Vulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem.'
---

# Vulkanised 2026

## Vulkanised 2026

**Vulkanised 2026 has now passed. See Conference Program for links to presentations and recordings of the sessions.**
## The 8th Vulkan Conference  | San Diego, CA. USA  | Feb 09-11, 2026

The Premier Vulkan Developer ConferenceVulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. During the conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.

The inaugural [**Shading Languages Symposium**](#sl-symposium) is co-located with and running immediately after Vulkanised 2026. The symposium will focus on the evolving landscape of shading languages and the emerging technologies and rendering paradigms that are shaping the next generation of graphics programming.

VIEW FULL PROGRAM

  [REGISTER ](#registration)

*We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our [Code of Conduct](https://www.khronos.org/events/code-of-conduct) and [Accessibility and Accommodations](https://www.khronos.org/about/accommodations-policy) policies.*

[VIEW FULL PROGRAM REGISTER We value a diversity of voices, perspectives and…](#program)

Designed for Vulkan Developers
## About Vulkanised

Vulkanised is organized by the [Khronos Group](https://www.khronos.org), the open, non-profit, member-driven consortium that manages the Vulkan standard. Vulkanised is designed by and for Vulkan developers with the goal of providing a warm and welcoming event for the Vulkan community. View the [Vulkanised Archive](#vulkanised-archive) for previous programs. As a not-for-profit organization we aim to keep our [registration fees](#registration) as low as possible to just cover our costs.

LEARN FROM EXPERTS
## Learn

The 2026 program includes keynote presentations, technical talks, a panel discussion, a developer tools roundtable, and application case-studies spanning a wide range of topics that matter to everyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, and may already be familiar with Vulkan or 3D APIs such as OpenGL, Direct3D, WebGPU, or Metal.

ENGAGE WITH EXPERTS
## Connect

Learning from your peers and making connections is crucial and Vulkanised provides a unique opportunity to engage with other developers, GPU vendors, ecosystem partners, and members of the Vulkan Working Group. To get the most from the event simply participate in the & and panel discussions, or network during the welcome reception, breaks, and conference dinner.

VENUE AND LOGISTICS
## Location, Travel & Hotels

Vulkanised 2026 is taking place in San Diego, CA. USA.

- Host: Qualcomm® Incorporated.
- Venue: Qualcomm, Building AZ, 10155 Pacific Heights Blvd, San Diego, CA 92121. USA
- View location on [Google Maps](https://maps.app.goo.gl/qBosmxZC7kNz3bDb9).
- **Hotels** - The venue is well served by [local hotels](https://www.google.com/maps/search/hotels+near+Qualcomm+Building+AZ) that are just a short walk, taxi or ride from the venue, and meet a wide range of budgets. There is no official conference hotel.
- **Travel Visas** - Please check if you will need a visa to visit the USA. If you do, and will require an invitation letter as part of your application, please email <vulkanised@khronosgroup.org> as soon as your registration is confirmed.

## Vulkanised 2026 Platinum Sponsors

Vulkanised is made possible through the generous support of our sponsors. This year we are delighted to have Qualcomm as our venue sponsor. Please email: <vulkanised@khronosgroup.org> if you would like to discuss becoming a sponsor.

![Vulkanised sponsor logos including devsh, google, Khronos, LunarG and qualcomm](https://vulkan.org/user/pages/09.events/vulkanised-2026/vulkanised-2026C-sponsor-logos.webp)

SUBSCRIBE TO STAY INFORMED
## Get Vulkan & Vulkanised Updates

Subscribe to the Vulkan Newsletter to receive regular news on Vulkan and Vulkanised event updates. Select the Vulkan checkbox when subscribing.

[KEEP ME INFORMED ](https://khronos.us2.list-manage.com/subscribe?u=4486df88f5b87070bfeac5a4f&id=cc0362d08f)

CO-LOCATED CONFERENCE
## Shading Languages Symposium

February 12-13, 2026. San Diego.

This ground-breaking symposium will bring together shader developers, researchers and technical artists with shading language implementors to explore the future of shading languages and real-time rendering technologies.

The Symposium is organised by the Khronos Group, and will take place immediately after Vulkanised 2026 at the same venue. Combined tickets are available for those wishing to attend Vulkanised and the Symposium.

[LEARN MORE ](https://www.khronos.org/events/shading-languages-symposium-2026?utm_source=vulkan.org&utm_medium=link&utm_campaign=sl-symposium-2026)

Keynotes, Talks, Panel Discussions and more...
## Conference Program

Jump to the: [Monday](#monday) | [Tuesday](#tuesday) | [Wednesday](#wednesday)

**Monday February 09, 2026**

| 09:00 | Registration and Coffee |
|---|---|
| 09:45 | **Vulkan: 10 Year API and Ecosystem Retrospective**  Ralph Potter, Samsung Electronics & Vulkan Working Group Chair. Karen Ghavam, LunarG  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/0945-KarenGhavam-RalphPotter-10YearRetrospective.pptx.pdf) \| [View Video Recording](https://youtu.be/l0IiI1DeGjw)  --- |
| 10:15 | **The Vulkan SDK - An Ecosystem Update**  Karen Ghavam, LunarG  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1015-Karen-Ghavam-LunarG-SDK%20Update.pptx.pdf) \| [View Video Recording](https://youtu.be/gD0qfkPo-Uw)  --- |
| 10:45 | **Vulkan Now and Then (For Hobbyists)\***  Sascha Willems, Independent. *This talk will be presented remotely.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1045-Sascha-Willems-Independent.pptx.pdf) \| [View Video Recording](https://youtu.be/EshkHyYxb3A) |
| 11:15 | Break and Networking |
| 12:00 | **Vulkan on Android**  Ian Elliott, Google.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1200-Ian-Elliot-Vulkan%20on%20Android.pptx.pdf) \| [View Video Recording](https://youtu.be/goneseHSyJc)  --- |
| 12:30 | **Vulkan Usability Improvements and Techniques**  Piers Daniell, NVIDIA.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1230-Piers-Daniell-NVIDIA-v2.pptx.pdf) \| [View Video Recording](https://youtu.be/5C_NvSnQMps)  --- |
| 13:00 | **Vulkan Debugging on Linux**  Emma Anholt, Igalia  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1300-Emma-Anholt-Igalia-1.pdf) \| [View Video Recording](https://youtu.be/Rd4DbqxDZjk) |
| 13:30 | Lunch and Networking |
| 14:30 | **Vulkan: State of the Union**  Ralph Potter, Samsung Electronics & Vulkan Working Group Chair.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1430-RalphPotter-Vulkanised2026SoU.pptx.pdf) \| [View Video Recording](https://youtu.be/wcygJH4IpZ0)  --- |
| 15:00 | **Developer Tools Roundtable: Challenges and Future Directions**  Panel Discussion.  [View Video Recording](https://youtu.be/xvx2VvbXk2w) |
| 16:00 | Break and Networking |
| 16:45 | **Power Friendly Vulkan API for Mobile Game Development**  Srihari Babu Alla, Qualcomm Technologies.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1645-Srihari-Alla-Qualcomm.pptx.pdf) \| [View Video Recording](https://youtu.be/_BwCwNd2BHc?si=UY9XBCyz4bPA6wrM)  --- |
| 17:15 | **A Data-Driven Approach to Modularity in Vulkan Renderers**  Kerem Tuncer, University of Vienna.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1715-Kerem-Tuncer-UniversityOfVienna-1.pdf) \| [View Video Recording](https://youtu.be/AtH6W1OJC9A)  --- |
| 17:45 | **Taking the Pain Out of Vulkan: A GUI for Building Renderers**   Lamies Abbas, University of Vienna.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1745-Lamies-Abbas-UniversityOfVienna.pptx.pdf) \| [View Video Recording](https://youtu.be/pAMj1MOnylo) |
| 18:15 | Day 1 Conference Close |
| 18:15 | **Drinks Reception at Venue (45mins)** |
| 19:00 | Drinks Reception Close |

**Tuesday February 10, 2026**

| 08:30 | Welcome Coffee and Biscuits |
|---|---|
| 09:00 | **Implementing Neural Algorithms in Rendering Architectures**  Kal Penev, Arm.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/0900-%20Kal-Penev-Arm-Amend.pptx.pdf) \| [View Video Recording](https://youtu.be/JWnOJePk7wY)  --- |
| 09:30 | **Vulkan Machine Learning in ggml/llama.cpp**  Jeff Bolz, NVIDIA.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/0930-Jeff-Bolz-NVIDIA.pptx.pdf) \| [View Video Recording](https://youtu.be/xaQkt3iWsTQ)  --- |
| 10:00 | **Enhancing Usability of Coop Matrices by Vector-Matrix Conversions**  Amir Momeni, Qualcomm Technologies.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1000-Amir-Momeni-Qualcomm.pptx.pdf) \| [View Video Recording](https://youtu.be/M342yR03It0) |
| 10:30 | Break and Networking |
| 11:15 | **How Autodesk VRED is Bringing Vulkan to the Automotive Industry**  Oscar Sebio Cajaraville, Autodesk.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1115-Oscar-Sebio-Autodesk.pdf) \| [View Video Recording](https://youtu.be/o8qbEWZPiJE)  --- |
| 11:45 | **Path-Traced Hair Rendering in Indiana Jones and the Great Circle**  Jiho Choi, NVIDIA. Sergei Kulikov, Machine Games  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1145-Jiho-Choi-NVIDIA%201.pdf) \| [View Video Recording](https://youtu.be/o_EBGc2Qbrk)  --- |
| 12:15 | **Accelerating Transparency: Vulkan’s Opacity Micromaps**  Matthew Netsch, Qualcomm Technologies.   [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1215-Matthew-Netsch-Qualcomm.pptx.pdf) \| [View Video Recording](https://youtu.be/CdFMzhMMTok) |
| 12:45 | Lunch and Networking |
| 13:45 | **Integrating Vulkan Ray Tracing Into the Godot Engine**  Antonio Caggiano, LunarG.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1345-Antonio-Caggiano-LunarG.pptx.pdf) \| [View Video Recording](https://youtu.be/UavCZi9FgOg)  --- |
| 14:15 | **Mobile Ray Tracing Demystified: Techniques and Performance Tips**  Iago Calvo Lista, Arm.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/Mobile-Ray-Tracing-Demystified-Iago-CalvoLista-Arm.pptx.pdf) \| [View Video Recording](https://youtu.be/KGNxZQdtSCw)  --- |
| 14:45 | **Making Friends and Influencing Bounding Volume Hierarchies**  John Talley, Samsung.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1445-John-Talley-Samsung.pptx.pdf) \| [View Video Recording](https://youtu.be/2Qm_L4gjlw0) |
| 15:15 | Break and Networking |
| 16:00 | **Smooth, Stutter-Free Animation with Vulkan**  Tom Murphy, Google.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1600-%20Tom-Murphy-Google.pptx.pdf) \| [View Video Recording](https://youtu.be/xK1E-5ZLv8M)  --- |
| 16:30 | **Vulkan Panel Discussion**  - Marty Johnson, Khronos \[Panel chair\] - Trevor Black, Epic Games - Piers Daniell, NVIDIA - Mark Dochtermann, Google - Karen Ghavan, LunarG - Matt Netsch, Qualcomm - Ralph Potter, Samsung \[Vulkan Working Group Chair\]  Option to pose your questions to put to the panel during registration.    [View Video Recording](https://youtu.be/MuJ88Pj99Eg) |
| 17:30 | Close |
| 18:00 | **Conference Dinner**  @ [Gravity Heights - Sorrento Valley](https://www.gravityheights.com/sorrento-mesa) Address: 9920 Pacific Heights Blvd, San Diego, CA 92121.  The restaurant is less than a 10 minute walk from the Vulkanised venue. Admission by registration badge. |

**Wednesday February 11, 2026**

| 08:30 | Welcome Coffee and Biscuits |
|---|---|
| 09:00 | **Vulkan at the Speed of Light: Benchmarking & Auto-Tuning Tactics**  Reiner Dolp, Karlsruhe Institute of Technology (KIT).   [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/0900-Reiner-Dolp-KIT.pdf) \| [View Video Recording](https://youtu.be/zVN3fi9xrnk)  --- |
| 09:30 | **Frames in Flight Demystified**  Charles Giessen, LunarG.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/0930-Charles-Giessen-LunarG.pptx.pdf) \| [View Video Recording](https://youtu.be/Khxc_Qky-fM)  --- |
| 10:00 | **Learning Vulkan Independently**  Caden Lafollette, East Tennessee State University.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1000-Caden-Lafollette-ETSU.pdf) \| [View Video Recording](https://youtu.be/ROivU4TR4Ro) |
| 10:30 | Break and Networking |
| 11:15 | **Solving All Synchronisation Problems with Timeline Semaphores**  Lucas Miguel Antunes da Silva, DevSH Graphics Programming.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1115-Lucas-Silva-Devsh-TimelineSemaphores.pptx.pdf) \| [View Video Recording](https://youtu.be/0hvLRsPFAbQ)  --- |
| 11:45 | **V-Cycle Multigrid in Vulkan for Luminance Upsampling (SDR to HDR)**  Richard Everhart, Advanced Application Design.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1145-Richard-Everhart-AdvancedApplicationDesign.pdf) \| [View Video Recording](https://youtu.be/tJklEm2mn2Y)  --- |
| 12:15 | **Digital Corals: Visualizing Nature’s Complexity**  Mark Bo Jensen, Technical University of Denmark.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1215-MarkBoJensen-UnivDenmark.pptx.pdf) \| [View Video Recording](https://youtu.be/X3uodVKloDM) |
| 12:45 | Lunch and Networking |
| 13:45 | **From Vulkan 1.1 to 1.4: Streamlining Your Code with New Features**  Preetish Kakkar Qualcomm. Mauricio Maurer, Independent.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1345-Preetish-Kakkar-Qualcomm.pptx.pdf) \| [View Video Recording](https://youtu.be/ebpudnxEw3Y)  --- |
| 14:15 | **GPU-Driven Rendering in the Quest 2 and 3**  Lucas Miguel Antunes da Silva, DevSH Graphics Programming.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1415-Lucas-Silva-DevshGraphicsProgramming.pptx.pdf) \| [View Video Recording](https://youtu.be/H39hUNiweYg)  --- |
| 14:45 | **How to Not be Scared of SPIR-V**  Spencer Fricke, LunarG.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1445-Spencer-Fricke-LunarG.pdf) \| [View Video Recording](https://youtu.be/TdScaAdqnDw) |
| 15:15 | Break and Networking |
| 15:45 | **KosmicKrisp - Conformant Vulkan for Apple Hardware**  Richard S. Wright Jr, LunarG.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1545-Richard-Wright-LunarG.pdf) \| [View Video Recording](https://youtu.be/IOSu_JcbHkA)  --- |
| 16:15 | **Ergonomic Vulkan with Rust & Bevy: An ECS Look at Synchronization**  Hodaka Morishima, Independent.  [View Presentation Slides](https://vulkan.org/user/pages/09.events/vulkanised-2026/1615-Hodaka-Morishima-Independent.pptx.pdf) \| [View Video Recording](https://youtu.be/TdpFW2UPefw)  --- |
| 16:45 | **Closing Remarks** |
| 17:00 | Close |

GET INVOLVED
## Registration

Early bird pricing ends January 18. Combined Vulkanised and [Shading Languages Symposium](https://www.khronos.org/events/shading-languages-symposium-2026) passes are available when registering.

| **Vulkanised** | **Early Bird** | **Standard** |
|---|---|---|
| Std. Three-day Pass | $520 | $650 |
| Academic | $422.50 | $552.50 |
| **Symposium** | **Early Bird** | **Standard** |
| Std. Two-day Pass | $290 | $362.50 |
| Academic | $235.63 | $308.13 |
| **Combined** | **Early Bird** | **Standard** |
| Std. Five-day Pass | $770 | $962.50 |
| Academic | $625.63 | $818.13 |

[REGISTER TODAY ](https://vulkanised2026.eventbrite.com)

**Questions?** If you have any questions please email [vulkanised@khronosgroup.org](mailto:events@khronosgroup.org?subject=Web%20enquiry%20-%20Vulkanised)

BUILDING ON A STRONG FOUNDATION
## The Vulkanised Archive

Vulkanised 2026 is the 8th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.

- [Vulkanised 2025 - Cambridge, UK](https://vulkan.org/events/vulkanised-2025).
- [Vulkanised 2024 - Sunnyvale, USA](https://vulkan.org/events/vulkanised-2024).
- [Vulkanised 2023 - Munich, Germany](https://vulkan.org/events/vulkanised-2023).
- [Vulkanised 2021 - Virtual](https://www.khronos.org/events/vulkanised-2021)
- Vulkanised in-person events hosted by Arm in Cambridge, UK [2017](https://www.khronos.org/developers/library/2017-khronos-uk-vulkanised), [2018](https://www.khronos.org/events/vulkanised-is-back-game-developers-vulkan) and [2019](https://www.khronos.org/events/vulkanised-is-back-2019)
- Vulkan meet-ups, e.g. AMD hosted [Vulkan Munich Meetups](https://www.meetup.com/en-AU/Khronos-Munich-Meetup/) 2018/2019
- [Ubisoft Vulkan Developer Day](https://www.khronos.org/events/2018-vulkan-developer-day-in-montreal) in Montreal 2018

See other upcoming and recent [Vulkan Events](https://vulkan.org/events).

SHARE YOUR VULKAN EXPERIENCE
## Call for Submissions - NOW CLOSED

The organizers are seeking submissions from application developers, Vulkan implementers, engine and framework builders, thought leaders, researchers, educators and open-source tools providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem. We look forward to your submissions.

Submission Deadline: **Sunday October 12, 2025**

[VIEW CALL FOR SUBMISSIONS](https://vulkan.org/events/vulkanised-call-for-submissions)

---

Khronos and Vulkan and their respective logos are trademarks or registered trademarks of The Khronos Group Inc. Qualcomm and the Qualcomm Logo are trademarks or registered trademarks of Qualcomm Incorporated. LunarG and the LunarG logo are trademarks of LunarG Inc. Arm and the Arm logo are trademarks or registered trademarks of Arm Limited (or its subsidiaries or affiliates) in the US and/or elsewhere. Google and the Google logo are trademarks or registered trademarks of Google LLC. VeriSilicon and the VeriSicon logo are trademarks or registered trademarks of VeriSilicon Holdings Co., Ltd. NVIDIA, and the NVIDIA logo are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Samsung and the Samsung logo are trademarks or registered trademarks of Samsung Electronics Co., Ltd.

---

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