---
title: 'Ray tracing has become Diligent'
url: 'https://vulkan.org/news/auto-19370-bf2064ae9e7808e8282a2ae072d1354a'
markdown: 'https://vulkan.org/news/auto-19370-bf2064ae9e7808e8282a2ae072d1354a.md'
date: '2021-01-04'
taxonomy:
  tag:
    - 'Ray Tracing'
---

#  Ray tracing has become Diligent 

  January 4th at 10:42pm

 Khronos has recently released the final versions of the ray tracing extension specifications. It is latest release, Diligent Engine enabled full support of these extensions to provide easy-to-use yet fully exhaustive cross-platform ray tracing API. The API is the same for Vulkan and Direct3D12 and allows authoring shaders in HLSL for both back-ends. GLSL and SPIRV bytecode are also supported by Vulkan back-end. The API lets developers concentrate on the algorithm essence and leave handling of the implementation-specific details to the engine. A new tutorial demonstrates how ray tracing API in Diligent Engine can be used to simulate physics-based light transport in a scene to render soft shadows, multiple-bounce reflections and refractions, and dispersion. 

 [ Read More  ](https://github.com/DiligentGraphics/DiligentEngine)

---

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