---
title: 'Using Debug Printf'
url: 'https://vulkan.org/news/auto-20174-504b4610de0a73c8077b840e4c18431c'
markdown: 'https://vulkan.org/news/auto-20174-504b4610de0a73c8077b840e4c18431c.md'
date: '2021-07-21'
taxonomy:
  tag: {  }
---

#  Using Debug Printf 

  July 21st at 4:30pm

 In this white paper, LunarG demonstrates how to debug GLSL/HLSL shaders using a recent Vulkan feature, Debug PrintF. 

 [ Read More  ](https://www.lunarg.com/news-insights/white-papers/using-debug-printf/)

---

## Navigation

- Parent: [News](https://vulkan.org/news.md)
- Previous: [Using Debug Printf in Vulkan](https://vulkan.org/news/auto-20174-fc5cd409c32c4d8fb8baafa6d9a1c803.md)
- Next: [Automotive HMI Graphics Need Vulkan](https://vulkan.org/news/auto-20173-b0d340fdd5cb23ddb26462334b557eab.md)
