---
title: 'Will LiDAR Break the 3D Asset Creation Bottleneck?'
url: 'https://vulkan.org/news/auto-20352-7c0b5d869ddfe0e3b5cd4a58b0769cbb'
markdown: 'https://vulkan.org/news/auto-20352-7c0b5d869ddfe0e3b5cd4a58b0769cbb.md'
date: '2021-09-15'
taxonomy:
  tag:
    - 3dcommerce
    - gltf
    - openxr
---

#  Will LiDAR Break the 3D Asset Creation Bottleneck? 

  September 15th at 2:25pm

 The field of 3D Computer graphics has grown from a niche technical curiosity in the mid-1970s to mass appeal and distribution via movies and games. We’ve seen applications grow from flying logos, to highly engaging real-time renderings in games, to synthetic humans and de-aged actors in movies finally crossing the “uncanny valley” to be nearly indistinguishable from reality. However, the creation of 3D assets - computer graphics objects and the worlds they inhabit - still requires highly skilled technicians and artists, presenting a bottleneck to more widespread applications, such as creating 3D graphics for websites and E-Commerce. LiDAR has the potential to alleviate this bottleneck. 

 [ Read More  ](https://khr.io/x7)

---

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