---
title: 'AMD Blog: GPU Work Graphs Mesh Node Are Now In Vulkan'
url: 'https://vulkan.org/news/auto-23118-a3c80194fc4004f11cf36e9e148cae81'
markdown: 'https://vulkan.org/news/auto-23118-a3c80194fc4004f11cf36e9e148cae81.md'
date: '2024-10-18'
taxonomy:
  tag: {  }
---

#  AMD Blog: GPU Work Graphs Mesh Node Are Now In Vulkan 

  October 18th at 2:39pm

 AMD has added mesh nodes to their Vulkan experimental extension, VK_AMDX_shader_enqueue. With mesh nodes available in a Work Graph, dispatching a single payload can kick off a variety of compute and rendering tasks, completely driven by the GPU. This update also brings support for the Work Graph HLSL syntax. Although Work Graphs are a experimental feature in Vulkan at this time, AMD is committed to its development. 

 [ Read More  ](https://gpuopen.com/learn/gpu-workgraphs-mesh-nodes-vulkan/)

---

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