---
title: 'Vulkan Ray Tracing: Deprecating Host-Side Acceleration Structure Builds'
url: 'https://vulkan.org/news/auto-24487-426b541a337d1cf65ff7e8ae5466591b'
markdown: 'https://vulkan.org/news/auto-24487-426b541a337d1cf65ff7e8ae5466591b.md'
date: '2026-07-08'
taxonomy:
  tag:
    - raytracing
---

#  Vulkan Ray Tracing: Deprecating Host-Side Acceleration Structure Builds 

  July 8th at 2:35pm

 Vulkan is deprecating host-side ray tracing acceleration structure build commands in favor of a single, device-address-based path. This aligns Vulkan Ray Tracing with the direction of DirectX Raytracing, modern engine architecture, and hardware trends.In the six years since Vulkan Ray Tracing launched, the host-side path has seen limited adoption. Developers generally found it more cumbersome than helpful, while implementers had to maintain parallel host/GPU command models that increased complexity and created friction for future ray tracing API evolution. 

 [ Read More  ](https://www.khronos.org/blog/vulkan-ray-tracing-deprecating-host-side-acceleration-structure-builds)

---

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