---
title: 'Five Days of Vulkan and Shading Language Deep Dives: Vulkanised and RTSS 2027 Programs Released'
url: 'https://vulkan.org/news/auto-24788-f887d1ec74d889dfce552af10199b5be'
markdown: 'https://vulkan.org/news/auto-24788-f887d1ec74d889dfce552af10199b5be.md'
date: '2026-11-10'
taxonomy:
  tag:
    - rtss
    - shader
    - vulkanised
---

#  Five Days of Vulkan and Shading Language Deep Dives: Vulkanised and RTSS 2027 Programs Released 

  November 10th at 3:03pm

 Khronos has released the full program schedules for Vulkanised 2027 (Feb 8-10) and the co-located Real-Time Shading Symposium, RTSS, 2027 (Feb 11-12), five days of Vulkan and shading language talks at Howest University of Applied Sciences in Kortrijk, Belgium. Vulkanised opens with a Vulkan roadmap session from Working Group Chair Ralph Potter and a simplification talk from Tobias Hector, then moves into engine and rendering content (Unreal Engine’s Jean-Noe Morissette, NVIDIA ray and path tracing talks), new extensions, machine learning on Vulkan, and a closing Working Group panel. RTSS opens with a keynote from Ken Perlin, inventor of the first shading language, on the past, present, and future of real-time shaders, with a heavy Slang track plus sessions on HLSL, SYCL, Rust-GPU, WGSL/WESL, and neural rendering. Speakers come from NVIDIA, Epic Games, LunarG, Google, Samsung, AMD, Collabora, Meta, and Arm. Registration is open with early-bird pricing through January 15, 2027. Passes include lunch and refreshments, and Vulkanised passes also include the conference dinner. 

 [ Read More  ](https://www.khronos.org/news/press/vulkanised-and-rtss-2027-programs-released)

---

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