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The Vulkan Group announces a new extension VK_KHR_dynamic_rendering. This new extension allows developers to tell the API to start rendering with no render pass or framebuffer objects! Check out the full blog story for a detailed explanation.
Raspberry Pi, a UK-based charity that works to put the power of computing and digital making into the hands of people all over the world by enabling them to harness the power of computing and digital technologies for work, to solve problems that matter to them, and to express themselves creatively, announced they have reached Vulkan 1.1 conformance on their Raspberry Pi 4, Model B.
Following the release of OpenCL™ 3.0 in September 2020, The Khronos Group continues to expand and grow the ecosystem of this open, royalty-free standard for cross-platform, parallel programming of diverse accelerators found in supercomputers, cloud servers, personal computers, mobile devices, and embedded platforms.t The OpenCL Working Group is announcing new extensions for two key use cases: boosting neural network inferencing performance, and providing flexible and powerful interoperability with new-generation graphics APIs, including Vulkan.
With real-time audiovisual applications that rely on any kind of interactivity, each frame lasts a fleeting moment. A moment you might want to capture, frame and hang on a wall. Fortunately, NAP 0.4.2 includes nap::Snapshot: a new high-resolution screenshot resource that can take stunning frame captures of extreme image quality.
RedGamingTech’s Paul Eccleston sits down with Khronos President Neil Trevett to discuss the technologies Khronos has been working on with Vulkan, including ray tracing, and revolutionary new tech such as glTF, 3DCommerce and OpenXR, which has potentially huge ramifications for virtual reality. As well as the current roadmap for Khronos standards, and more…
The field of 3D Computer graphics has grown from a niche technical curiosity in the mid-1970s to mass appeal and distribution via movies and games. We’ve seen applications grow from flying logos, to highly engaging real-time renderings in games, to synthetic humans and de-aged actors in movies finally crossing the “uncanny valley” to be nearly indistinguishable from reality. However, the creation of 3D assets - computer graphics objects and the worlds they inhabit - still requires highly skilled technicians and artists, presenting a bottleneck to more widespread applications, such as creating 3D graphics for websites and E-Commerce. LiDAR has the potential to alleviate this bottleneck.
The 2021.4 release of the NVIDIA Nsight Graphics debugger/profiler has added support for the Provisional Vulkan Video Extension, enabling frame capture of applications using Vulkan-accelerated H.264 and H.265 video decode. Support for the finalized Vulkan Video extension and applications using Vulkan-accelerated encode will be added in a future release.