Vulkanised 2026
The 8th Vulkan Conference | San Diego, CA. USA | Feb 09-11, 2026
The Premier Vulkan Developer ConferenceVulkanised is the largest event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. During the conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.
The inaugural Shading Languages Symposium is co-located with and running immediately after Vulkanised 2026. The symposium will focus on the evolving landscape of shading languages and the emerging technologies and rendering paradigms that are shaping the next generation of graphics programming.
Vulkanised 2026 Platinum Sponsors
Vulkanised is made possible through the generous support of our sponsors. This year we are delighted to have Qualcomm as our venue sponsor. Please email: [email protected] if you would like to discuss becoming a sponsor.
Conference Program
Jump to the: Monday | Tuesday | Wednesday
Monday February 09, 2026
| 09:00 | Registration and Coffee |
| 09:45 |
Vulkan: 10 Year API and Ecosystem Retrospective
Ralph Potter, Samsung Electronics & Vulkan Working Group Chair. Karen Ghavam, LunarG
|
| 10:15 |
The Vulkan SDK - An Ecosystem Update
Karen Ghavam, LunarG
|
| 10:45 |
Vulkan Now and Then (For Hobbyists)*
Sascha Willems, Independent. *This talk will be presented remotely.
|
| 11:15 | Break and Networking |
| 12:00 |
Vulkan on Android
Ian Elliott, Google.
|
| 12:30 |
Vulkan Usability Improvements and Techniques
Piers Daniell, NVIDIA.
|
| 13:00 |
Vulkan Debugging on Linux
Emma Anholt, Igalia
|
| 13:30 | Lunch and Networking |
| 14:30 |
Vulkan: State of the Union
Ralph Potter, Samsung Electronics & Vulkan Working Group Chair.
|
| 15:00 |
Developer Tools Roundtable: Challenges and Future Directions
Panel Discussion.
|
| 16:00 | Break and Networking |
| 16:45 |
Power Friendly Vulkan API for Mobile Game Development
Srihari Babu Alla, Qualcomm Technologies.
|
| 17:15 |
A Data-Driven Approach to Modularity in Vulkan Renderers
Kerem Tuncer, University of Vienna.
|
| 17:45 |
Taking the Pain Out of Vulkan: A GUI for Building Renderers
Lamies Abbas, University of Vienna.
|
| 18:15 | Day 1 Conference Close |
| 18:15 | Drinks Reception at Venue (45mins) |
| 19:00 | Drinks Reception Close |
Tuesday February 10, 2026
| 08:30 | Welcome Coffee and Biscuits |
| 09:00 |
Implementing Neural Algorithms in Rendering Architectures
Kal Penev, Arm.
|
| 09:30 |
Vulkan Machine Learning in ggml/llama.cpp
Jeff Bolz, NVIDIA.
|
| 10:00 |
Enhancing Usability of Coop Matrices by Vector-Matrix Conversions
Amir Momeni, Qualcomm Technologies.
|
| 10:30 | Break and Networking |
| 11:15 |
How Autodesk VRED is Bringing Vulkan to the Automotive Industry
Oscar Sebio Cajaraville, Autodesk.
|
| 11:45 |
Path-Traced Hair Rendering in Indiana Jones and the Great Circle
Jiho Choi, NVIDIA. Sergei Kulikov, Machine Games
|
| 12:15 |
Accelerating Transparency: Vulkan’s Opacity Micromaps
Matthew Netsch, Qualcomm Technologies.
|
| 12:45 | Lunch and Networking |
| 13:45 |
Integrating Vulkan Ray Tracing Into the Godot Engine
Antonio Caggiano, LunarG.
|
| 14:15 |
Mobile Ray Tracing Demystified: Techniques and Performance Tips
Iago Calvo Lista, Arm.
|
| 14:45 |
Making Friends and Influencing Bounding Volume Hierarchies
John Talley, Samsung.
|
| 15:15 | Break and Networking |
| 16:00 |
Smooth, Stutter-Free Animation with Vulkan
Tom Murphy, Google.
|
| 16:30 |
Vulkan Panel Discussion
Option to pose your questions to put to the panel during registration. |
| 17:30 | Close |
| 18:00 | Conference Dinner @ Gravity Heights - Sorrento Valley Address: 9920 Pacific Heights Blvd, San Diego, CA 92121. The restaurant is less than a 10 minute walk from the Vulkanised venue. Admission by registration badge. |
Wednesday February 11, 2026
| 08:30 | Welcome Coffee and Biscuits |
| 09:00 |
Vulkan at the Speed of Light: Benchmarking & Auto-Tuning Tactics
Reiner Dolp, Karlsruhe Institute of Technology (KIT).
|
| 09:30 |
Frames in Flight Demystified
Charles Giessen, LunarG.
|
| 10:00 |
Learning Vulkan Independently
Caden Lafollette, East Tennessee State University.
|
| 10:30 | Break and Networking |
| 11:15 |
Solving All Synchronisation Problems with Timeline Semaphores
Lucas Miguel Antunes da Silva, DevSH Graphics Programming.
|
| 11:45 |
V-Cycle Multigrid in Vulkan for Luminance Upsampling (SDR to HDR)
Richard Everhart, Advanced Application Design.
|
| 12:15 |
Digital Corals: Visualizing Nature’s Complexity
Mark Bo Jensen, Technical University of Denmark.
|
| 12:45 | Lunch and Networking |
| 13:45 |
From Vulkan 1.1 to 1.4: Streamlining Your Code with New Features
Preetish Kakkar Qualcomm. Mauricio Maurer, Independent.
|
| 14:15 |
GPU-Driven Rendering in the Quest 2 and 3
Lucas Miguel Antunes da Silva, DevSH Graphics Programming.
|
| 14:45 |
How to Not be Scared of SPIR-V
Spencer Fricke, LunarG.
|
| 15:15 | Break and Networking |
| 15:45 |
KosmicKrisp - Conformant Vulkan for Apple Hardware
Richard S. Wright Jr, LunarG.
|
| 16:15 |
Ergonomic Vulkan with Rust & Bevy: An ECS Look at Synchronization
Hodaka Morishima, Independent.
|
| 16:45 | Closing Remarks |
| 17:00 | Close |
The Vulkanised Archive
Vulkanised 2026 is the 8th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.
- Vulkanised 2025 - Cambridge, UK.
- Vulkanised 2024 - Sunnyvale, USA.
- Vulkanised 2023 - Munich, Germany.
- Vulkanised 2021 - Virtual
- Vulkanised in-person events hosted by Arm in Cambridge, UK 2017, 2018 and 2019
- Vulkan meet-ups, e.g. AMD hosted Vulkan Munich Meetups 2018/2019
- Ubisoft Vulkan Developer Day in Montreal 2018
See other upcoming and recent Vulkan Events.
Khronos and Vulkan and their respective logos are trademarks or registered trademarks of The Khronos Group Inc. Qualcomm and the Qualcomm Logo are trademarks or registered trademarks of Qualcomm Incorporated. LunarG and the LunarG logo are trademarks of LunarG Inc. Arm and the Arm logo are trademarks or registered trademarks of Arm Limited (or its subsidiaries or affiliates) in the US and/or elsewhere. Google and the Google logo are trademarks or registered trademarks of Google LLC. VeriSilicon and the VeriSicon logo are trademarks or registered trademarks of VeriSilicon Holdings Co., Ltd. NVIDIA, and the NVIDIA logo are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Samsung and the Samsung logo are trademarks or registered trademarks of Samsung Electronics Co., Ltd.