Vulkanised 2023
The Premier Vulkan Developer Conference and Meetup
Vulkanised is delighted to be back in person! The largest event dedicated to 3D developers using the Vulkan API will take place in the beautiful city of Munich in Germany on Feb 7-9, 2023. Vulkanised is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem.
Over the three days of the event developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies and tools.
Vulkanised is organised by the Khronos Group and we are always pleased to hear from new developers, and about use cases, new ideas and innovative approaches. We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our Code of Conduct and Accessibility and Accommodations policies.
Learn
We have a packed program, including the latest application case-studies, keynote presentations, tutorials, panel discussions and technical talks spanning a wide range of topics that matter to anyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, or who are familiar with 3D APIs such as Vulkan, OpenGL, OpenGL ES, Direct3D or Metal. We aim to provide graphics developers a wealth of best practices and knowledge.
Connect
Learning from your peers and making connections is crucial and Vulkanised will provide ample opportunity to engage with other developers, GPU vendors and ecosystem partners. Members of the Khronos Working Group that are actively developing the Vulkan API will also be on hand to answer your questions. To get the most from the event simply join in the Q&A sessions and panel discussions, or take the opportunity to network during the br[Virtual reality-based visualization of large scientific data.pdf] eaks, social evening and conference dinner.
Sponsors
Vulkanised is organised by The Khronos Group and is made possible through the support of our Platinum partners.

Marek Okon - Unsplash
Registration
Early bird registration closes on Friday, January 20. An academic discount of 20% is also available during the booking process. Speaker discount codes will be emailed out to each speaker.
Standard From Jan 21 | |
Three-day Pass* | Sold Out |
In-Person Tutorial Pass | Sold Out |
Online Tutorial Pass | Full |
Academic Discount | 20% |
* Excludes attending the Tutorial track as this is now Sold Out.
Vulkanised conferences are warm and welcoming events that are designed by and for Vulkan developers. Our aim is to keep our ticket prices as low as possible. All passes include refreshments during the breaks, a buffet lunch, and access to the informal social event on Tuesday evening. The conference dinner on Wednesday evening is included in the three-day pass, and additional guest dinner tickets can be purchased.
Questions? If you have any question please email [email protected]
Program at a Glance
Vulkanised is organised by the Khronos Group, the open, non-profit, member-driven consortium creating a wide range of advanced royalty free standards, including Vulkan. We are not a commercial conference company and design our events to maximize community engagement.

Speakers
Albin Bernhardsson
Arm

Sergey Kosarevsky
meta

Egor Yusov
Diligent Graphics

Jeremy Gebben
LunarG

Soren Lambaek
Samsung

Bill Hollings
The Brenwill Workshop

Christophe Riccio
LunarG

Jakub Boksansky
NVIDIA

Mateusz Kielan
DEVSH

Richard Wright
LunarG

Dmitrii Tolmachev
ETH Zurich

Timur Kristóf
Valve

Johannes Unterguggenberger
TU Wien, Huawei

Mark Bo Jensen
Technical University of Denmark

Ralph Potter
Samsung

Darius Bouma
Traverse Research

Erfan Ahmadi
DEVSH

Greg Fischer
LunarG

Jose-Emilio Muňoz-Lopez
Arm

Tony Zlatinski
NVIDIA

Bernhard Kerbl
INRIA

Brad Grantham
LunarG

Pete Harris
Arm

Emmanouil Potetsianakis
Xiaomi

Friedrich Vock
Valve

Mark Young
LunarG

Gabe Dagani
Samsung

Nahim Yaya
xploor games

Nicolai Hahnle
AMD

Matthäus Chajdas
AMD
Program of Tutorial and Talks
Over the three days of the event developers gained real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies and tools from leading Vulkan experts.
The video recordings and slides from each presentation are currently being processed and will be made public once they have been reviewed (currently private).
- Tutorial: An Introduction to Vulkan by Johannes Unterguggenberger, TU Wien and Huawei.
Video Presentation | Part 1, Part 2, Part 3, Part 4, Part 5 - Vulkan For All (Keynote) by Chris Glover, Google.
Video Presentation | Slides Pending - Getting started on mobile and best practices for Arm GPUs. by Pete Harris, Arm.
Video Presentation | Slides - Battle-tested optimisations for mobile by Ralph Potter, Samsung.
Video Pending | Slides - Vulkan on Android by Alon Or-bach, Google.
Video Pending | Slides Pending - Using ANGLE as a system graphics driver by Gabe Dagani, Samsung.
Video Presentation | Slides - From OpenGL to Vulkan (from old to new) by Soren Lambaek,Samsung.
Video Presentation | Slides Pending - Use "bindless" to quickly port "bindful" OpenGL apps to Vulkan by Sergey Kosarevsky. Meta.
Video Presentation | Slides - Improving performance with adaptive Variable Rate Shading by Albin Bernhardsson, Arm.
Video Presentation | Slides Pending - Setting up a bindless rendering pipeline by Darius Bouma, Traverse Research.
Video Presentation | Slides - Diligent Engine: Building a modern graphics abstraction layer by Egor Yusov, Diligent Graphics.
Video Presentation | Slides - HLSL202x like its C++, building an `std::` like Library by Mateusz Kielan, DEVSH.
Video Presentation | Slides - Game optimization: Radeon developer tools on RADV & Steam Deck by Friedrich Vock and Adam Sawicki, AMD, and Timur Kristóf, Valve.
Video Presentation | Slides - Keeping your staging buffer fixed size! by Erfan Ahmadi, DEVSH.
Video Presentation | Slides - Reducing Divergence with an in-Shader JIT Virtual Machine for Material Graphs by Matteusz Kielan, DEVSH.
Video Presentation | Slides - Using Vulkan Validation effectively by Jeremy Gebben, LunarG.
Video Presentation | Slides - Enhanced Debugging with the Vulkan Loader by Mark Young, LunarG.
Video Presentation | Slides - Using the Vulkan Configurator for daily Vulkan development by Christophe Riccio, LunarG.
Video Presentation | Slides - Source-level shader debugging in Vulkan with RenderDoc by Greg Fischer, LunarG Inc.
Video Presentation | Slides - GFXReconstruct - Tools to capture and replay graphics API calls by Brad Grantham, LunarG.
Video Presentation | Slides - Transitioning to Vulkan for compute by Bernhard Kerbl, INRIA.
Video Presentation | Slides - VkFFT - a story of Vulkan compute GPU HPC library development by Dmitrii Tolmachev, ETH Zurich.
Video Presentation | Slides - Virtual reality-based visualization of large scientific data by Mark Bo Jensen. Technical University of Denmark.
Video Presentation | Slides - Panel Discussion
Video Presentation - No Slides - Mesh shading best practices by Timur Kristóf, Valve.
Video Presentation | Slides - A deep dive into Vulkan Video by Tony Zlatinski, NVIDIA. Video Presentation | Slides
- Implementing Vulkan decoder with GStreamer by Victor Jaquez, Igalia.
Video Presentation | Slides - Examining Vulkan video extensions for XR applications by Emmanouil Potetsianakis and Emmanuel Thomas, Xiaomi.
Video Presentation | Slides - NVIDIA Kickstart RT SDK overview by Jakub Boksansky, NVIDIA.
Video Presentation | Slides - Ray Tracing: Delivering immersive gaming experiences on mobile by Jose-Emilio Muňoz-Lopez, Arm.
Video Presentation | Slides - How to create a Vulkan Profile by Christophe Riccio, LunarG.
Video Presentation | Slides - Vulkan development for Apple environments by Richard Wright, LunarG.
Video Presentation | Slides - MoltenVK: Application portability with Vulkan on Metal by Bill Hollings, The Brenwill Workshop.
Video Presentation | Slides - Unlocking RDNA3 through Vulkan by Nicolai Hähnle and Matthaeus Chajdas, AMD.
Video Presentation | Slides Pending - Vulkan Developer Resources by Marty Johnson, Khronos Group.
Video Presentation | Slides
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© Thomas Wolf, www.foto-w.de (CC BY-SA 3.0 DE)
Location, Travel & Hotels
Vulkanised is being hosted at the Google offices close to the historic centre of Munich in Germany.
- Google, Erika-Mann-Str. 33, 80636, Munich Germany.
- Get Directions.
- Hotels: We have selected the Meridien Munich as the official conference hotel. The Meridien, together with other hotel options can be booked at a discount through our nominated booking agency. View Hotels and Book
- Visit Munich Tourism Guide.
Munich is the third largest city in Germany and the capital of Bavaria. Today Munich is a global centre for art, science, technology and the automotive and creative industries. Munich is well connected by road, rail and air transport, with Munich International airport (MUC) offering direct flights across Europe and Internationally.
About Vulkanised Events
Vulkanised 2023 is the 5th Vulkan conference and builds on the success of previous events and a wide range of Vulkan webinars.
- Vulkanised 2021 Virtual
- Vulkanised in-person events hosted by Arm in Cambridge, UK 2017, 2018 and 2019
- Vulkan meet-ups, e.g. AMD hosted Vulkan Munich Meetups 2018/2019
- Ubisoft Vulkan Developer day in Montreal 2018
See other upcoming and recent Vulkan Events.