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THE PREMIER VULKAN DEVELOPER CONFERENCE

Vulkanised 2027

February 8-10, 2027 | Kortrijk, Belgium

Vulkanised 2027

The 9th Vulkan Developer Conference | Kortrijk, Belgium | Feb 8-10, 2027

The Premier Conference for Vulkan Developers and Implementors

Vulkanised is the largest annual event dedicated to developers using the Vulkan API and is a unique technical event that brings the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. Vulkanised returns to Europe in 2027, where we will be graciously hosted by Howest University of Applied Sciences. During the conference developers will learn from leading Vulkan experts and gain real-world insights into the latest Vulkan developments, extensions, applications, techniques, technologies, and tools.

Similar to 2026, the Real-Time Shading Symposium is co-located with and occurs immediately after Vulkanised 2027. The Real-Time Shading Symposium focuses on the shader ecosystem including shader development workflows, production pain points, emerging techniques, and the evolution of shading languages and tools that power modern real-time rendering

STAY INFORMED

Designed for Vulkan Developers

About Vulkanised

Vulkanised is organized by the Khronos Group, the open, non-profit, member-driven consortium that manages the Vulkan standard. Vulkanised is designed by and for Vulkan developers with the goal of providing a warm and welcoming event for the Vulkan community. View the Vulkanised Archive for previous programs. As a not-for-profit organization we aim to keep our registration fees as low as possible to just cover our costs.

LEARN FROM EXPERTS

Learn

The 2027 program will include keynote presentations, technical talks, a panel discussion, and application case-studies spanning a wide range of topics that matter to everyone using Vulkan. All our sessions are aimed at 3D graphics developers looking to learn more about Vulkan, and may already be familiar with Vulkan or 3D APIs such as OpenGL, Direct3D, WebGPU, or Metal.

ENGAGE WITH EXPERTS

Connect

Learning from your peers and making connections is crucial and Vulkanised provides a unique opportunity to engage with other developers, GPU vendors, ecosystem partners, and members of the Vulkan Working Group. To get the most from the event simply participate in the presentations and panel discussions, and network during the welcome reception, breaks, and conference dinner.

VENUE AND LOGISTICS

Location, Travel & Hotels

Vulkanised 2027 is taking place in Europe - Venue to be confirmed.

  • Host: Howest University of Applied Sciences
  • Venue: The Penta, Sint-Martens-Latemlaan 1B, 8500 Kortrijk, Belgium
  • View location on Google Maps.
  • Hotels - The venue is well served by local hotels that are just a short walk, taxi or ride from the venue, and meet a wide range of budgets. There is no official conference hotel.
  • Travel Visas - Please check if you will need a visa to visit. If you do, and will require an invitation letter as part of your application, please email [email protected] as soon as your registration is confirmed.

Vulkanised Sponsors

Vulkanised is made possible through the generous support of our sponsors and media partners. For 2027, we are delighted to have Howest University of Applied Sciences as our venue sponsor.

Please email: [email protected] if you would like to discuss becoming a sponsor for 2027.

Venue Sponsor

Howest University of Applied Sciences logo

Event Sponsors

We are grateful to the sponsors of Vulkanised 2026, shown below. Additional 2027 event sponsors will be announced soon.

Khronos Group LunarG Google NVIDIA Devsh Graphics Programming Qualcomm

Media Partners

Graphics Programming Weekly logo
CO-LOCATED CONFERENCE

2027 Real-Time Shading Symposium

February 11-12, 2027 (Kortrijk, Belgium)

The Real-Time Shading Symposium 2027 brings together graphics and compute shader programmers, technical artists, researchers, hardware vendors, and shading language implementors to explore the current state and future of real-time shading technologies.The Symposium is organized by the Khronos Group, and will take place immediately after Vulkanised. Visit the 2027 Real-Time Shading Symposium event page to learn more.

STAY INFORMED

SUBSCRIBE TO STAY INFORMED

Get Vulkanised, Vulkan and Real-Time Shading Symposium Updates

Subscribe to the Vulkan Newsletter to get updates on Vulkanised 2027, the 2027 Real-Time Shading Symposium, and Vulkan. Select the relevant checkbox when subscribing.

KEEP ME INFORMED

BUILDING ON A STRONG FOUNDATION

The Vulkanised Archive

Vulkanised continues to build on the success of previous events and webinars.

See other upcoming and recent Vulkan Events.

SHARE YOUR VULKAN EXPERIENCE

Call for Submissions - Now Open

The organizers are seeking submissions from application developers, Vulkan implementers, engine and framework builders, thought leaders, researchers, educators and open-source tools providers who are eager to share their experiences for the benefit of the Vulkan community. Vulkanised provides a great opportunity to share your work, your ideas, and unique perspectives with your peers in the Vulkan ecosystem. We look forward to your submissions.

Submission Deadline: Sunday, October 11, 2026

VIEW CALL FOR SUBMISSIONS

We value a diversity of voices, perspectives and experiences and are dedicated to providing a harassment-free conference experience for everyone. See our Code of Conduct and Accessibility and Accommodations policies.


Khronos and Vulkan and their respective logos are trademarks or registered trademarks of The Khronos Group Inc. Qualcomm and the Qualcomm Logo are trademarks or registered trademarks of Qualcomm Incorporated. LunarG and the LunarG logo are trademarks of LunarG Inc. Arm and the Arm logo are trademarks or registered trademarks of Arm Limited (or its subsidiaries or affiliates) in the US and/or elsewhere. Google and the Google logo are trademarks or registered trademarks of Google LLC. VeriSilicon and the VeriSicon logo are trademarks or registered trademarks of VeriSilicon Holdings Co., Ltd. NVIDIA, and the NVIDIA logo are trademarks and/or registered trademarks of NVIDIA Corporation in the U.S. and other countries. Samsung and the Samsung logo are trademarks or registered trademarks of Samsung Electronics Co., Ltd.